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World Models in AI Systems

Advanced AI architectures that learn environment dynamics for simulation, prediction, and planning in robotics, gaming, and autonomous systems

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Architecture Deep Dive (Conceptual)

1) Encoding observations (V)#

  • Purpose: Compress observations into a latent that preserves task-relevant factors of variation
  • Common choices: Convolutional or transformer encoders; stochastic latents for uncertainty; discrete or continuous codes
  • Design decisions:
    • Stochastic vs deterministic latents (uncertainty vs simplicity)
    • Reconstruction objective (reconstruct pixels, features, or contrastive objectives)
    • Multimodal fusion (vision + state + language)
  • Pitfalls: Overfitting to pixel detail; latents that ignore controllable factors; brittle encodings under domain shift

2) Learning dynamics (M)#

  • Goal: Predict next latent state and auxiliary targets (reward, termination, constraints) conditioned on action
  • Options: Recurrent models, latent sequence models, diffusion/transformer predictors, mixture density outputs
  • Trade-offs:
    • Expressivity vs computational cost (multi-step rollouts are expensive)
    • One-step vs multi-step training (stability vs long-horizon accuracy)
    • Stochasticity modeling (aleatoric and epistemic uncertainty)
  • Techniques: Scheduled sampling, latent overshooting, consistency objectives

3) Acting and planning (C)#

  • Planning styles:
  • Model Predictive Control (MPC): Receding-horizon sampling/optimization with periodic replanning
  • Policy learning with imagination: Train a policy using imagined trajectories from the world model
  • Hybrid: Policy proposals refined by short-horizon planning
  • Constraints: Safety-aware planning, cost shaping, risk sensitivity
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