Skip to content

3D Reconstruction and Generation Models

Dive into advanced techniques for 3D reconstruction and asset generation using open-source feed-forward models, covering single/multi-view inputs, Gaussian splatting, and physically-based rendering for simulation-ready assets.

advanced2 / 5

Core Concepts

Feed-Forward 3D Reconstruction#

Unlike diffusion-based methods (iterative sampling), feed-forward models use direct mapping:

  • Architecture: Encoder (ViT for images/text) + Decoder (for 3D params).
  • Inputs: Text prompts, single/multi-view images, videos.
  • Outputs:
    • Dense point clouds (millions of points).
    • Multi-view depth maps and camera intrinsics.
    • Surface normals for lighting.
    • 3D Gaussian Splatting (3DGS): Efficient radiance fields for novel view synthesis.
  • Advantages: Deterministic, fast (sub-second inference), no training needed per scene.

Multi-Modal Generation#

  • Text-to-3D: Describe scene; model infers geometry (e.g., "A futuristic cityscape").
  • Image-to-3D: Single-view reconstruction with depth estimation.
  • Video-to-3D: Extract temporal consistency for dynamic assets.
  • Hybrid: Combine inputs for guided generation (e.g., image + text for styled worlds).

Physically-Based Rendering (PBR) Integration#

For simulation-ready assets:

  • Materials: Albedo, roughness, metallic maps.
  • Geometry Accuracy: Watertight meshes with UV unwrapping.
  • Textures: Aligned and high-res for realism.

Key Innovation: Universal Reconstruction – Single model handles all modalities, outputting compatible formats (e.g., OBJ, GLTF).

Gaussian Splatting for 3D#

3DGS represents scenes as Gaussians (position, scale, opacity, color):

  • Efficiency: Rasterize in real-time vs. NeRF's ray marching.
  • Quality: Photorealistic novel views.
  • Training: Optimize per scene or use pre-trained for zero-shot.
Section 2 of 5
Next →